InAppBillingPlugin

Cross-platform In App Billing Plugin for .NET


Project maintained by jamesmontemagno Hosted on GitHub Pages — Theme by mattgraham

Purchase Non-Consumable

Non-Consumable items are my favorite! They can only ever be purchased once and if the user tries to purchase them again it will just restore them automatically. This is great when you have something that you never want to charge for again such as unlocking a game level or removing ads.

Each app store calls them something slightly different:

All purchases go through the PurchaseAsync method and you must always ConnectAsync before making calls and DisconnectAsync after making calls:

/// <summary>
/// Purchase a specific product or subscription
/// </summary>
/// <param name="productId">Sku or ID of product</param>
/// <param name="itemType">Type of product being requested</param>
/// <param name="obfuscatedAccountId">Specifies an optional obfuscated string that is uniquely associated with the user's account in your app.</param>
/// <param name="obfuscatedProfileId">Specifies an optional obfuscated string that is uniquely associated with the user's profile in your app.</param>
/// <param name="cancellationToken">Cancel the request</param>
/// <returns>Purchase details</returns>
/// <exception cref="InAppBillingPurchaseException">If an error occurs during processing</exception>
Task<InAppBillingPurchase> PurchaseAsync(string productId, ItemType itemType, string obfuscatedAccountId = null, string obfuscatedProfileId = null, CancellationToken cancellationToken = default);

On Android you must call FinalizePurchaseAsync within 3 days when a purchase is validated. Please read the Android documentation on Pending Transactions for more information.

Example:

public async Task<bool> PurchaseItem(string productId)
{
    var billing = CrossInAppBilling.Current;
    try
    {
        var connected = await billing.ConnectAsync();
        if (!connected)
        {
            //we are offline or can't connect, don't try to purchase
            return false;
        }

        //check purchases
        var purchase = await billing.PurchaseAsync(productId, ItemType.InAppPurchase);

        //possibility that a null came through.
        if(purchase == null)
        {
            //did not purchase
        }
        else if(purchase.State == PurchaseState.Purchased)
        {     
            // only need to finalize if on Android unless you turn off auto finalize on iOS
             var ack = await CrossInAppBilling.Current.FinalizePurchaseAsync([purchase.TransactionIdentifier]);

             // Handle if acknowledge was successful or not
        }
    }
    catch (InAppBillingPurchaseException purchaseEx)
    {
        //Billing Exception handle this based on the type
        Debug.WriteLine("Error: " + purchaseEx);
    }
    catch (Exception ex)
    {
        //Something else has gone wrong, log it
        Debug.WriteLine("Issue connecting: " + ex);
    }
    finally
    {
        await billing.DisconnectAsync();
    }

obfuscatedAccountId & obfuscatedProfileId

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