UJI
Nintendo Museum
Walk through more than a century of play inside Nintendo's former Ogura manufacturing plant. Giant controllers, hardware history, hands-on exhibits, and a hanafuda workshop make this the essential stop.
An unofficial field guide for Nintendo fans
From 1889 playing cards in Kyoto to warp pipes in Osaka, build a trip through the places that shaped one of Japan's most imaginative companies.
Build my routeMade by a fan, for fans. Not affiliated with Nintendo.
Your adventure cartridge
Choose your time and stops. We'll turn them into a realistic fan route—not an impossible checklist.
Three cities, four essential Nintendo stops, and enough breathing room to enjoy Japan between them.
Book first: Nintendo Museum uses advance ticket drawings. Super Nintendo World may require timed entry in addition to a USJ ticket.
Six places. One remarkable story.
Official destinations and meaningful history, arranged along Japan's rails.
UJI
Walk through more than a century of play inside Nintendo's former Ogura manufacturing plant. Giant controllers, hardware history, hands-on exhibits, and a hanafuda workshop make this the essential stop.
Official goods and installations on Shibuya PARCO's game-culture floor. Pair it with the nearby Pokémon Center and Capcom Store.
VisitA rooftop Mario installation and floor-to-ceiling character details make Kyoto's official store especially photogenic.
VisitJapan's second official Nintendo store sits directly above Osaka Station—an easy stop before or after the Shinkansen.
VisitSpend a full day racing through Mario Kart and exploring the expanded Donkey Kong Country area at Universal Studios Japan.
VisitThe 1933 headquarters is now Marufukuro hotel. Admire the preserved façade respectfully; interior access is for guests.
VisitThe newest official store extends the journey west, ideal for longer trips continuing toward Kyushu.
VisitBefore the plumber, there were playing cards.
Fusajiro Yamauchi starts making handmade playing cards in Kyoto.
Color TV-Game brings Nintendo's electronic play into Japanese homes.
The Famicom launches in Japan and transforms the home console business.
Game Boy proves that a great game can travel anywhere.
One system moves seamlessly from television to train journey.
Nintendo's former Uji factory becomes a home for its own history.